Top Ten Tuesday is a weekly meme created at The Broke and the Bookish.
For twelve-year-old Emily, the best thing about moving to San Francisco is that it’s the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game.
Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold’s new game—before those who attacked Griswold come after them too.
A powerful ring. A dangerous web.
When Maria inherits a strange, spider-shaped ring from her grandmother, she doesn't realize she's also inheriting a strange power -- the power to control spiders and have them do whatever she wants. This is a pretty cool thing when it comes to fetching objects from another room . . . or if Maria wants to use the spiders to get back at some mean kids in her class.
But the power comes with a price. Maria has attracted the attention of the Black Widow -- who is trying to collect all the spider magic for herself. The Black Widow is not going to let anything stand in her way -- especially not Maria.
The story of the ring is being woven like a web -- and Maria is going to have to do everything she can to not get trapped within it.
Josie may live in the most haunted town in America, but all she wants is to earn enough money to go with her brothers Fox and Mason to the state fair in Columbus, Ohio, at the end of the summer. But when they discover a Polaroid camera that prints pictures of the ghost of local recluse John Goodrich, Josie and her brothers are drawn into a mystery that goes back over a hundred years. Haunted houses, cursed jewelry, Victorian duels, natural disasters, and the horrible specter of the Mothman all weave in and out of the puzzle that Josie must solve to break the curse and save her own life.
A sinister threat. A city in danger. A boy with the power to command the crows. Ferals is the first book in a dark, action-packed trilogy that's part The Graveyard Book, part Batman, and all high-octane adventure.
Blackstone was once a thriving metropolis. But that was before the Dark Summer--a wave of violence and crime that swept through the city eight years ago, orchestrated by the fearsome Spinning Man. Now the Spinning Man is on the move again, and a boy named Caw is about to be caught in his web.
Caw has never questioned his ability to communicate with crows. But as the threat of a new Dark Summer looms, Caw discovers the underground world of Blackstone's ferals--those with the power to speak to and control animals. Caw is one of them. And to save his city, he must quickly master abilities he never knew he had...and prepare to defeat a darkness he never could have imagined.
Twelve-year-old Molly Pecksniff wakes one night in the middle of the forest, lured there by a recurring nightmare - the one with the drums and the rattles and the masks. The Dreamsnatcher is waiting. He has already taken her dreams and now he wants her life.
Because Moll is more important than she knows… The Oracle Bones foretold that she and Gryff, a wildcat that has always been by her side, are the only ones who can fight back against the Dreamsnatcher's dark magic. Suddenly everything is at stake, and Moll is drawn into a world full of secrets, magic and adventure.
Set amidst the red soil and sweltering heat of small town Alabama in the 1930s, HOODOO tells the story of twelve-year-old Hoodoo Hatcher, who is born into a family with a rich tradition of practicing folk magic, or Hoodoo, as most people call it.
They use foot-track powder that can go up through your foot to make you sick, a black hen’s egg for getting rid of evil spirits, nutmeg seeds for good luck at gambling and all kinds of other things.
But even though his name is Hoodoo, he can’t seem to cast a simple spell.
When a mysterious man called the Stranger shows up in town—all wrapped in black like some kind of holy roller preacher—Hoodoo starts having dreams of a dead man rising from the grave. Even worse, he soon learns the Stranger is looking for a boy. Not just any boy. A boy named Hoodoo.
Can he summon the magic to save his town and family?
Micheline Helsing is a tetrachromat—a girl who sees the auras of the undead in a prismatic spectrum. As one of the last descendants of the Van Helsing lineage, she has trained since childhood to destroy monsters both corporeal and spiritual: the corporeal undead go down by the bullet, the spiritual undead by the lens. With an analog SLR camera as her best weapon, Micheline exorcises ghosts by capturing their spiritual energy on film. She's aided by her crew: Oliver, a techno-whiz and the boy who developed her camera's technology; Jude, who can predict death; and Ryder, the boy Micheline has known and loved forever.
When a routine ghost hunt goes awry, Micheline and the boys are infected with a curse known as a soulchain. As the ghostly chains spread through their bodies, Micheline learns that if she doesn't exorcise her entity in seven days or less, she and her friends will die. Now pursued as a renegade agent by her monster-hunting father, Leonard Helsing, she must track and destroy an entity more powerful than anything she's faced before... or die trying.
What if everything you knew about yourself changed in an instant?
When Kristin Lattimer is voted homecoming queen, it seems like another piece of her ideal life has fallen into place. She's a champion hurdler with a full scholarship to college and she's madly in love with her boyfriend. In fact, she's decided that she's ready to take things to the next level with him.
But Kristin's first time isn't the perfect moment she's planned--something is very wrong. A visit to the doctor reveals the truth: Kristin is intersex, which means that though she outwardly looks like a girl, she has male chromosomes, not to mention boy "parts."
Dealing with her body is difficult enough, but when her diagnosis is leaked to the whole school, Kristin's entire identity is thrown into question. As her world unravels, can she come to terms with her new self?
Never go into the deep parts of the forest, for there are many dangers there, and they will ensnare your soul.
Serafina has never had a reason to disobey her pa and venture beyond the grounds of Biltmore Estate. There's plenty to explore in her grand home, but she must take care to never be seen. None of the rich folk upstairs know that Serafina exists; she and her pa, the estate's maintenance man, have secretly lived in the basement for as long as Serafina can remember.
But when children at the estate start disappearing, only Serafina knows who the culprit is: a terrifying man in a black cloak who stalks Biltmore's corridors at night. Following her own harrowing escape, Serafina risks everything by joining forces with Braeden Vanderbilt, the young nephew of Biltmore's owners. Braeden and Serafina must uncover the Man in the Black Cloak's true identity before all of the children vanish one by one.
Serafina's hunt leads her into the very forest that she has been taught to fear. There she discovers a forgotten legacy of magic, one that is bound to her own identity. In order to save the children of Biltmore, Serafina must seek the answers that will unlock the puzzle of her past.
It is the summer of 1929. Cousins Maxine and William arrive at Battersea Manor, the home of their grandfather, Colonel Horatius Battersea, where they soon discover that Colonel Battersea isn’t the sort of grandpa who spends his afternoons napping on the porch swing. When an ancient cult known only as the Hashashin descends on Battersea Manor, the cousins are swept up on a current of intrigue that leads from the hidden passages of the manor to the criminal underground of New York City. Maxine and William must navigate an adult world of mobsters and flappers, swindlers and vagabonds in a desperate bid to recover the elusive parcel and rescue their grandfather from the Hashashin.